using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;

// [CustomEditor(typeof(MapInspectorBean))]
// public class MapInspector : Editor
public class MapInspector 
{
    public VisualTreeAsset TreeAsset;
    // public override VisualElement CreateInspectorGUI()
    // {
    //     VisualElement element = new VisualElement();
    //     TreeAsset.CloneTree(element);
    //     Debug.Log("inspector类执行！");
    //     return element;
    // }
}
